Case Study: Health Service App
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Project Overview
Role | UX Designer |
Description | A health based start-up with a focus on providing health services through a mobile app. They brought a previously built prototype to us to improve and expand upon as it didn’t meet their expectations. |
Problem To Solve For | Ability to easily access health services without consumers leaving their home. |
Goal | To build a MVP that could allow users to receive health services on a mobile app. |
Challenges | Working with a tight deadline and incorporating specific requirements for the client to receive additional funding for the project. |
Learnings | Learned to prioritize and eliminate tasks to stay within scope and timeline. |
Process
I work in mostly collaborative environments. So sometimes you’ll find I refer to the actions taken as “we” rather than “I” since it’s a team effort.
1. Story Map
To understand the user and the path they will take to reach their goal, we mapped out the flow as a group. This helps everyone decide what’s viable and what features need to be built first for the MVP.
TL;DR
Create a shared understanding of the user flow and decide what features are viable for MVP.
2. Paper Prototype
I did paper prototyping to quickly map out how the prototype will work and it’s easier to swap ideas around. I ran the session with the client (subject matter expert) and a developer (understand technical constraints) so everyone could provide input from their perspective.
TL;DR
Visualize how the app would flow with input from the subject matter expert (client) and a developer (understand technical constraints).
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3. Low-Fidelity Prototype
Next, I used UXPin to turn the paper prototype into a low-fi prototype. I typically uncover more questions and details that require further examining, since one action could lead to more than one possible outcome.
TL;DR
Used UXPin to prototype and flushed out the finer details.
Feedback Time
4. User Testing
To uncover usability issues early on, test sessions were set up with 3 people to test the prototype.
5. Client Feedback and Iterate
Checking in with the client and iterating based on overall feedback. It’s also time to look into edge cases.
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6. High-Fidelity Prototype With Visual Design
Interviewed the clients to understand how they want the app to look and feel and to see what branding they currently have in place.