Case Study: InterGen Connect Technology Platform
![](images/social-enterprise-app-hero.jpg)
Project Overview
Role | Lead UX Designer |
Description | Connecting scaling companies with business talent. |
Problem To Solve For | Inefficient way of communicating with each other in the Calgary social enterprise space. |
Goal | To build a MVP for users to communicate and network through a web app. |
Challenges | Working with a changing brand guideline and making sure the final design can be updated easily to reflect the final branding. |
Learnings | Learned to prioritize tasks that were necessary for the MVP. |
Link(s) | About InterGen |
Process
I work in mostly collaborative environments. So sometimes you’ll find I refer to the actions taken as “we” rather than “I” since it’s a team effort.
![](images/social-enterprise-app-story-map.png)
1. Story Map
To understand the user and the path they will take to reach their goal, we mapped out the flow as a group. This helps everyone decide what’s viable and what features need to be built first for the MVP.
TL;DR
Create a shared understanding of the user flow and decide what features are viable for MVP.
![](images/social-enterprise-app-desktop-front-lowfi-profile-visual.png)
2. Low-Fidelity Prototype
Next, I used UXPin to create a low-fi prototype based on the story map. I typically uncover more questions and details that require further examining, since one action could lead to more than one possible outcome.
TL;DR
Used UXPin to prototype and flushed out the finer details.
Feedback Time
3. User Testing
To uncover usability issues early on, test sessions were set up with 3 people to test the prototype.
4. Client Feedback and Iterate
Checking in with the client and iterating based on overall feedback. It’s also time to look into edge cases.
![](images/social-enterprise-app-desktop-front-profile-visual.png)
5. High-Fidelity Prototype With Visual Design
Interviewed the clients to understand how they want the app to look and feel and to see what branding they currently have in place.